My Game Development Journey

From my first fan games to full-scale indie projects, this page documents my growth as a developer.

2006 - 2010: Learning to Code

My first steps into game development were through fan projects, or at least projects that used ripped assets. These projects were invaluable in quickly teaching me core programming and game design principles. Years later, I would breeze through my university programming classes, thanks to the lessons I taught myself in sixth grade. Sadly, I never finished nor released most of these games, and it would be impossible now because of copyright restrictions. I plan to remake what I can in the future.

Hammer Man's Adventure

April 2006 - April 2006 Unreleased

🎮 Original GameActionGame Maker 630 minutes

Kirby RPG

May 2006 - October 2006 Unreleased

🎮 Fan GameRPGRPG Maker 2003

Mario's Halloween Treat

September 2006 - October 2006 Released

🎮 Fan GamePlatformerGame Maker 6
View Project

Mario & Wario 2: Race to the Finish

November 2006 - November 2006 Released

🎮 Fan GamePlatformerGame Maker 6

Mario's Snowball Frenzy

December 2006 - December 2006 Released

🎮 Fan GameFightingGame Maker 6

Eggwhite

April 2007 - June 2007 Unreleased

🎮 Original GameRPGRPG Maker 2003

Father's Day RPG

May 2007 - June 2007 Unreleased

🎮 Original GameRPGRPG Maker 2003

Super Doopliss World

February 2007 - October 2007 Unreleased

🎮 Fan GameFightingGame Maker 6

Hammer Man Platinum

July 2008 - July 2008 Unreleased

🎮 Original GameActionGame Maker 630 minutes

2010 - 2019: Goldbar Games

I began to make a name for myself, literally using the online handle Kinjo Goldbar. After a series of fangames gave me a team and an audience, I launched my game company, Goldbar Games. Then, having just started university, I released my first original project, Detective Butler, to positive reviews. Goldbar Games continued making a wide variety of projects through the decade. This time period was filled with both successes and failures, teaching me valuable lessons along the way.

When the Seacats Cry Episode 1: Forgery of the Golden Witch

March 2010 - June 2010 Released

🎮 Fan GameVisual NovelONScripter2 hours

When the Seacats Cry Episode 2: Trick of the Golden Witch

June 2010 - August 2010 Released

🎮 Fan GameVisual NovelONScripter2 hours

When the Seacats Cry Episode 3: Inquisition of the Golden Witch

August 2010 - January 2011 Released

🎮 Fan GameVisual NovelONScripter10+ hours (all routes)

When the Seacats Cry Episode 4: Board of the Golden Witch

January 2011 - June 2011 Released

🎮 Fan GameVisual NovelONScripter2 hours

Super Seacat Bros.

December 2011 - December 2011 Unreleased

🎮 Fan GamePlatformerGame Maker???

Detective Butler: Maiden Voyage Murder

July 2011 - August 2013 Released

🎮 Original GameVisual NovelONScripter5 hours

Repercussion of the Golden Witch

January 2011 - June 2011 Released

🎮 Fan GameVisual NovelONScripter2 hours

On the Night of Kinjo's Redemption

December 2013 - December 2013 Released

🎮 Fan GameVisual NovelONScripter2 hours

Closed Room Blitz: Arena

July 2014 - August 2014 Released

🎮 Fan GamePuzzleUnityEndless

Detective Butler 2 (Attempt 1)

November 2014 - August 2017 Unreleased

🎮 Original GameVisual NovelUnity

Werewolf

August 2016 - September 2016 Released

🎮 Original GamePartyUnityEndless

World End Domination

September 2017 - September 2017 Released

🎮 Fan GameFPSUnity1 hour

Maze Miner

October 2017 - October 2017 Released

🎮 Original GamePuzzleUnity1 hour + endless

Cruise Ship Cleanup

November 2017 - November 2017 Released

🎮 Original GamePuzzleUnity1 hour

Snowball Saves Christmas

December 2017 - December 2017 Released

🎮 Original GamePlatformerUnity1 hour

Snowball Saves Summer

March 2018 - September 2018 Released

🎮 Original GamePlatformerUnity2 - 10 hours

Space Racketeers

October 2018 - November 2018 Unreleased

🎮 Original GamePartyUnity

Witch Doctor Kaneko (Attempts 0, 1, 2, 3)

January 2014 - November 2014, June 2016 - November 2017, December 2018 - June 2019 Unreleased

🎮 Original GameMetroidvaniaUnity

2019 - Present: Tools, Web Apps, Leadership, Crypto, AI

At this point, I was spending most of my time in a web development job. I began to find meaning outside of just creating games. I started building tools and solving real problems for people. I enjoyed it a lot, and I wanted to take on even bigger challenges. I kept learning new technologies, despite the constant pushback from my peers in the games industry. I started taking life a lot more seriously: eating better, exercising, socializing, reading, learning, being in nature, and cutting back on video games. I took some time to figure out what I really wanted out of life, and for what greater purpose I could do my best to serve.

C++ Game Engine

June 2019 - March 2021 Released

🛠️ ToolGame EngineC++

Detective Butler: Choices DLC

March 2020 - April 2020 Released

🎮 Original GameVisual NovelONScripter5 hours