Games
Lifelong self-taught and award-winning game developer, with expertise in mystery games.
Proficient in a wide variety of engines and languages, with skills in writing, art, music, and project management.
Total count: 72 items (15 years, 9 months).
Last updated: May 6, 2025.
Timeline | Thumbnail | Title | Type | Engine | Code | Category | Status |
---|---|---|---|---|---|---|---|
Apr 2025 – May 2025 2 months | Echo Chamber Social deduction chatroom where you can only see the last message sent. Used socket.io websockets for online multiplayer using a React/Vite front-end and Express back-end hosted on a VPS. Functional prototype created in 7 days for Mystery Game Jam 2025. | Social Deduction | None | JavaScript | Goldbar Games | Prototype | |
Apr 2024 – May 2024 2 months | Sound Search A mystery game where you search through audio recordings to piece together the truth. Created for Mystery Game Jam 2024 but didn't finish in time. Will come back to this project later. | Puzzle | PhaserJS | JavaScript | Goldbar Games | On Hold | |
Apr 2024 – Apr 2024 Less than 1 month | Speedy Trial A mystery game where you try to go through a courtroom trial as quickly as possible. Started for Mystery Game Jam 2024 but pivoted to a different project halfway through. Will come back to finish this later. | Strategy | PhaserJS | JavaScript | Goldbar Games | On Hold | |
Sep 2023 – Oct 2023 2 months | Reaplaced Project Manager of award-winning mystery game. | Visual Novel | Ren'Py | Python | Mystery Gamedev | Released | |
Jul 2023 – Jul 2023 Less than 1 month | Running Late Short mystery story. Made in 3 days for the O2A2 2023 VN Jam. | Visual Novel | Ren'Py | Python | Goldbar Games | Released | |
Oct 2022 – Oct 2022 Less than 1 month | Public Domain Visual Novels Adaptations of my favorite classic stories. | Visual Novel | Custom | C++ | Goldbar Games | On Hold | |
Sep 2022 – Sep 2022 Less than 1 month | Snowball Saves Christmas Port Porting Snowball Saves Christmas to my custom game engine. | Platformer | Custom | C++ | Goldbar Games | On Hold | |
Sep 2022 – Sep 2022 Less than 1 month | Jigsaw Puzzles A game where you put together jigsaw puzzles. Plans to expand beyond such a simple premise and turn it into a deeper mystery game. | Puzzle | Custom | C++ | Goldbar Games | On Hold | |
Nov 2021 – Nov 2021 Less than 1 month | Hammer Man Port Porting Hammer Man to my custom game engine. | Action | Custom | C++ | Goldbar Games | On Hold | |
Jan 2021 – Jan 2021 Less than 1 month | Cruise Ship Cleanup Port Porting Cruise Ship Cleanup to my custom game engine. | Action | Custom | C++ | Goldbar Games | On Hold | |
Dec 2020 – Dec 2020 Less than 1 month | Detective Butler Port Ported Detective Butler to my custom game engine. | Visual Novel | Custom | C++ | Goldbar Games | Released | |
Mar 2020 – Apr 2020 2 months | Detective Butler: Choices DLC Expansion of Detective Butler: Maiden Voyage Murder that adds choices, doubling the length of the game and resolving loose ends. | Visual Novel | ONScripter | Assembly | Goldbar Games | Released | |
Oct 2018 – Nov 2018 2 months | Space Party Multiplayer game inspired by Mario Party. Navigate the galaxy board, conquer planets, and build up a space empire. | Party | Unity | C# | Goldbar Games | On Hold | |
May 2018 – May 2018 Less than 1 month | Gold Mine Sweeper Developed in 7 days for a freelance client. | Puzzle | Unity | C# | Freelance | Completed | |
Apr 2018 – Apr 2018 Less than 1 month | Super Maze Miner A concept for expanding Maze Miner into a full game. | Puzzle | Unity | C# | Goldbar Games | Concept | |
Mar 2018 – Mar 2018 Less than 1 month | Crypto Traders Simulate crypto trading, no financial risk. Made for Crypto Game Jam. | Platformer | Unity | C# | Goldbar Games | On Hold | |
Mar 2018 – Sep 2018 7 months | Snowball Saves Summer Sequel. Navigate 30 complex levels across 5 worlds. Collect Golden Snowflakes in challenging spots to unlock power-ups and bonus levels. | Platformer | Unity | C# | Goldbar Games | Released | |
Dec 2017 – Dec 2017 Less than 1 month | Snowball Saves Christmas Physics-based platformer with 50 short levels. Rescue Santa and save Christmas. Play on PC or mobile. Very popular with kids and teens. | Platformer | Unity | C# | Goldbar Games | Released | |
Nov 2017 – Nov 2017 Less than 1 month | Cruise Ship Cleanup A short game made in 14 days created to boost morale. Play as Cecila from Detective Butler, and avoid being seen by each guest as you clean their rooms. Plays like a stealth/sokoban hybrid. | Action | Unity | C# | Goldbar Games | Released | |
Oct 2017 – Oct 2017 Less than 1 month | Maze Miner A short game made in 14 days created to boost morale. Navigate a procedurally-generated maze, using math to calculate where to avoid bombs and dig for treasure. For PC and mobile. | Puzzle | Unity | C# | Goldbar Games | Released | |
Sep 2017 – Sep 2017 Less than 1 month | World End Domination Created for Umineko Game Jam. A full 3D rendition of the Rosa vs. Goats scene in Umineko EP2, plus you can actually control Rosa in 3D and shoot the monsters with your rifle. | FPS | Unity | C# | Fan-Game | Released | |
Sep 2016 – Sep 2016 Less than 1 month | Werewolf A short game created solely to boost morale. I think it was also inspired by the Ludum Dare theme 'You are the monster', so in this game, you control a character who transforms into a werewolf on a day/night cycle. You switch between the hunter, and the hunted. Has remake potential. | Action | Unity | C# | Goldbar Games | Released | |
Oct 2015 – Oct 2015 Less than 1 month | Tic Tac Toe A short game created solely to boost morale. | Strategy | Unity | C# | Goldbar Games | Released | |
Mar 2015 – Mar 2015 Less than 1 month | Forty-Eight Project for NaNoReNo 2015, I was the programmer. Our group had a 1 month deadline, but ultimately the project never got very far. | Visual Novel | Unity | C# | Original | Dropped | |
Nov 2014 – Jan 2017, Jun 2017 – Mar 2018, Nov 2022 – May 2023 3 years, 8 months | Detective Butler and the King of Hearts Sequel to Detective Butler. Help Butler and Gilligan solve a string of serial murders on their university campus. Although I have a lot of personal attachment to this project, and I learned a lot making it, it's on hold because it's not economically viable right now. | Visual Novel | Unity, Custom | C#, C++ | Goldbar Games | On Hold | |
Aug 2014 – Aug 2014 Less than 1 month | Connected Worlds Attempted a project for Ludum Dare, the theme Connected Worlds. Idea was there were two worlds: the world of a story, and the world of its author, and you would make choices that influence both. Dropped due to large scope and small time limit. | Visual Novel | Unity | C# | Original | Dropped | |
Jul 2014 – Aug 2014 2 months | Closed Room Blitz: Arena Multiplayer game inspired by Umineko EP8 and our /seacats/ closed room blitz games. Players take turns sending theories to each other, while simultaneously denying the theories of their opponent. The first player unable to respond with a denial or contradicts themselves loses. | Fighting | Unity | C# | Fan-Game | Released | |
Mar 2014 – Mar 2014 Less than 1 month | Umineko First Twilight 3D Short proof-of-concept to test a custom visual novel cutscene system in Unity. A 3D rendition of the First Twilight scene from Umineko EP1. | Visual Novel | Unity | C# | Fan-Game | Completed | |
Jan 2014 – Nov 2014, Jul 2016 – Jan 2017, Dec 2018 – Mar 2021 3 years, 10 months | Witch Doctor Kaneko Ambitious puzzle-platformer Metroidvania inspired by the magic of learning to code. Kaneko is a young witch-doctor who must defend her forest from an infestation of bugs. Although I have a lot of personal attachment to this project, and I learned a lot making it, it's on hold because it's not economically viable right now. | Platformer | Unity, Custom | C#, C++ | Goldbar Games | On Hold | |
Aug 2013 – Dec 2013 5 months | On the Night of Kinjo's Redemption Sequel to Repercussion, written and programmed by me (plus Ozaki writing as himself). Probably the only Higanbana fan-game out there. | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Aug 2013 – Dec 2013 5 months | MegaMinerAI 12 - Mars Worked on the team as a sprite artist for the visualizer. | Strategy | Custom | C++ | University | Completed | |
Jun 2013 – Jul 2013 2 months | Seacats Closed Room Blitz Tournament A visual novel depiction of the closed room blitz tournament held on /seacats/ in the Summer of 2013. | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Jan 2013 – May 2013 5 months | MegaMinerAI 11 - Reef Worked on the team as a developer for the visualizer. | Strategy | Custom | C++ | University | Completed | |
Aug 2012 – Dec 2011 -1 year, -7 month | Repercussion of the Golden Witch Written by Ozaki, but programmed by me. Visual novel depiction of our roleplaying gameboard on /seacats/. Includes a snowball fight minigame. | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Aug 2012 – Dec 2012 5 months | MegaMinerAI 10 - Galapagos Worked on the team as a developer for the visualizer. | Strategy | Custom | C++ | University | Completed | |
Dec 2011 – Dec 2011 Less than 1 month | Super Seacat Bros. A parody that plays like Super Mario Bros., but with Seacats characters. | Platformer | Game Maker | GML | Fan-Game | Dropped | |
Jul 2011 – Aug 2013 2 years, 2 months | Detective Butler: Maiden Voyage Murder My first original release. Nominated for Best EVN Drama in 2013. | Visual Novel | ONScripter | Assembly | Goldbar Games | Released | |
Jan 2011 – Jun 2011 6 months | Seacats EP4: Board of the Golden Witch Parody of Umineko EP8 but inspired by semi-true events. Final entry in my fan-game series, and homage to the /seacats/ community which gave me a year of fun memories and the pseudonym Kinjo Goldbar. | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Aug 2010 – Aug 2011 1 year, 1 month | Umineko Closed Room Escape Prototype for Seacats EP3. An interactive escape-room game, simulating the locked room from Umineko EP6. | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Aug 2010 – Jan 2011 6 months | Seacats EP3: Inquisition of the Golden Witch Fully interactive Umineko fan-game. Play as Erika, navigate the island, interrogate suspects, and potentially solve the mystery (or die trying). | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Jun 2010 – Aug 2010 3 months | Seacats EP2: Trick of the Golden Witch Subverts Umineko by making untrue theories the reality. Strong emphasis on locked room mysteries. | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Mar 2010 – Jun 2010 4 months | Seacats EP1: Forgery of the Golden Witch My first major success and first entry in the When the Seacats Cry series. Stays close to the speculated truth, but with a twist. | Visual Novel | ONScripter | Assembly | Fan-Game | Released | |
Dec 2009 – Dec 2009, Dec 2011 – Dec 2011 2 months | Umineko Christmas A short Christmas-themed Umineko story. Didn't get very far, and came back to the idea years later, but never finished it. | Visual Novel | Game Maker, ONScripter | GML, Assembly | Fan-Game | Dropped | |
Nov 2009 – Nov 2009 Less than 1 month | Umineko Theories Visual novel depiction of my theories on the answers to Umineko. | Visual Novel | Game Maker | GML | Fan-Game | Dropped | |
Aug 2009 – Aug 2009 Less than 1 month | Hammer Man Danmaku Inspired by Touhou, with Hammer Man characters. | Danmaku | Game Maker | GML | Original | Dropped | |
Jul 2009 – Jul 2009 Less than 1 month | Umineko Episode 4.5 A short Umineko gameboard taking place between Episode 4 and Episode 5. My first attempt at an Umineko fan-game, I did not even get to the first twilight before dropping it. | Visual Novel | Game Maker | GML | Fan-Game | Dropped | |
Apr 2009 – Jun 2009 3 months | Eggwhite: Second Helping Sequel to Eggwhite. Dropped very early on. | RPG | RPG Maker | Original | Dropped | ||
Jul 2008 – Jul 2008 Less than 1 month | Code Geass Stratego Stratego gameplay with Code Geass characters as pieces. | Strategy | Game Maker | GML | Fan-Game | Dropped | |
Jul 2008 – Jun 2009 1 year | Hammer Man Platinum Remake of Hammer Man based on my years of experience. Expanded game mechanics and custom graphics. Dropped at the halfway point. | Action | Game Maker | GML | Original | Dropped | |
Jul 2007 – Jul 2007 Less than 1 month | Goomba's Last Chance Created for MFGG Minigame Competition. Very short, not my best game. | Action | Game Maker | GML | Fan-Game | Released | |
Jun 2007 – Jun 2008 1 year, 1 month | Father's Day 2008 Created as a Father's Day present for my dad. | RPG | RPG Maker | Original | Completed | ||
May 2007 – Jun 2007 2 months | Father's Day 2007 Created as a Father's Day present for my dad. | RPG | RPG Maker | Original | Completed | ||
Apr 2007 – Jul 2007 4 months | Harvest Moon: Dawn of Darkness Grimdark Harvest Moon where you defend your farm from vampires. | Simulation | RPG Maker | Fan-Game | Dropped | ||
Apr 2007 – Apr 2007 Less than 1 month | Sub-Conquest Turn-based strategy game between 3 kingdoms (Mario, Bowser, Wart) where you fight for control of the land. Remake potential. | Strategy | Game Maker | GML | Fan-Game | Dropped | |
Feb 2007 – Feb 2007 Less than 1 month | Mario's Pirate Panic Reborn from Winter's ashes, but dropped after Level 2. | Platformer | Game Maker | GML | Fan-Game | Dropped | |
Feb 2007 – Apr 2007 3 months | First Reality II Sequel, didn't get very far before dropping it. | RPG | RPG Maker | Original | Dropped | ||
Jan 2007 – Mar 2007 3 months | First Reality Inspired by Final Fantasy. Lots of content. Never released. | RPG | RPG Maker | Original | Completed | ||
Dec 2006 – Dec 2006 Less than 1 month | Super Mario Winter Made in 3 days but lost all from a corrupted file. Very sad. | Platformer | Game Maker | GML | Fan-Game | Dropped | |
Dec 2006 – Dec 2006 Less than 1 month | Mario's Snowball Frenzy 1st place winner of MFGG Minigame Competition #21. | Sports | Game Maker | GML | Fan-Game | Released | |
Nov 2006 – May 2007 7 months | Mario & Luigi: Quest for 8 Bits Too ambitious, one world for each Bit. Dropped halfway through. | RPG | RPG Maker | Fan-Game | Dropped | ||
Nov 2006 – Nov 2006 Less than 1 month | Mario & Wario 2: Race to the Finish Created for MFGG Minigame Competition #20. | Platformer | Game Maker | GML | Fan-Game | Released | |
Nov 2006 – Oct 2007 1 year | Super Doopliss World Ambitious game where you play as Doopliss. Plays a lot like Super Mario Odyssey. Dropped after World 3 (about halfway). Intended for MFGG's NCFC but failed to complete the demo in time and lost motivation. | Platformer | Game Maker | GML | Fan-Game | Dropped | |
Oct 2006 – Jun 2007 9 months | Eggwhite My favorite original RPG, needs to be remade and released. | RPG | RPG Maker | Original | Completed | ||
Sep 2006 – Nov 2006 3 months | Mario's Halloween Treat The first game I ever released to the public. | Platformer | Game Maker | GML | Fan-Game | Released | |
Jun 2006 – Jun 2006 Less than 1 month | Hammer Man 3 Side-scrolling platformer, dropped after Level 3. | Platformer | Game Maker | Original | Dropped | ||
May 2006 – Oct 2006 6 months | Kirby RPG: Legend of the Super Star My first RPG. Based on my sprite comic of the same name. | RPG | RPG Maker | Fan-Game | Dropped | ||
May 2006 – Jul 2006 3 months | Prison Break One of my favorites with huge potential remaking, dropped after World 3. | Platformer | Game Maker | Original | Dropped | ||
May 2006 – Jun 2006 2 months | Escape From Koopa Bros. Fortress Clever puzzle game using locks and keys, worth remaking. | Puzzle | Game Maker | Fan-Game | Dropped | ||
Apr 2006 – Apr 2006 Less than 1 month | Hammer Man 2 Sequel, completed about halfway before dropping it. | Action | Game Maker | Original | Dropped | ||
Apr 2006 – Apr 2006 Less than 1 month | Mario vs. Goombas Short game test. Dodge the Goombas until you get hit. Kinda plays like Vampire Survivors, looking back at it now. | Action | Game Maker | Fan-Game | Completed | ||
Apr 2006 – Apr 2006 Less than 1 month | Revenge of the Ball Short game test. Inspired by the Game Maker example game. | Action | Game Maker | Original | Completed | ||
Apr 2006 – Apr 2006 Less than 1 month | Hammer Man's Adventure My first video game, self-taught at 12 years old. | Action | Game Maker | Original | Completed |